Senior Environment/Technical Artist Portfolio
Christopher Green



Bioshock 2
2010
Environment Artist
PROJECT
Bioshock 2 is a first person shooter developed by 2K Marin for PC, PS3, and Xbox 360. The sequel to 2007's Bioshock, it was released in 2010.
SUMMARY
Primary responsibilities began with cataloging and organizing assets from the original Bioshock for easy use. They grew to encompass a part environment generalist and part tech role, working on a variety of levels and specialized effects. In addition to normal level work, the team was broken into strike teams with particular game wide responsibilities, mine being Eleanor’s childhood and the Cult of Lamb decoration. I was responsible for full implementation of models from design to their placement in level.
RESPONSIBILITIES
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Asset Organization - Cataloging and organizing original Bioshock assets.
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Modeling and Texturing - Working directly with Level Architects to produce new models for decoration. Worked on most levels, primarily Atlantic Express Depot, Ryan Amusements, Siren Alley, Dionysus Park, and Eden.
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FX Support - Produced visual effects like ice and molotov fire. Set up and supported utility spaces for other departments such as a material surface playground for the audio department.








