Senior Environment/Technical Artist Portfolio
Christopher Green
Christopher Green
Portfolio of
Highlights

Projects
Senior Environment/Tech Artist
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Environment layout and principle modelling of game board assets
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Authored stylized texturing workflow and tools
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Developed shaders for use in the environment, characters and UI
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Created editor blueprint tools to automate workflows.
Senior Environment/Tech Artist
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Environment layout for all levels
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Outsourcing coordination for environment models
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Authored stylized texturing workflow, especially application of snow and converting realistic assets to Southpark aesthetic goals.
Environment/Tech Artist
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Environment layout and modelling across Redacre and beyond.
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Concepting and modelling of player tools and props.
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Concepting and development of many of demon's effigies and other props.
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Texturing and pipeline development for character customization and DLC
Art Director/Principle Artist
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Creation of puzzles from concepting to WebGL based 3D development
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Design and production of art for traditional and 3D printing.
Art Director
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Art direction for entire project leading up to kickstarter.
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Coordinating team of over 30 part time artists.
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Environment layout and world building in Unity and subsequently Unreal Engine 4.
Art Director/Principle Artist
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Environment layout
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Internal and external outsourcing management of 3D assets.
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Creation and management of master materials for most assets.
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Visual R&D for alien aesthetics.
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Implementation of new tech like Geomeric's Enlighten global illumination.
Environment Artist
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Environment decoration and modeling of props.
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Creation of set dressing swatches.
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Visual effects creation and support.
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Oil and Japanese Brush painting
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Blacksmithing
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Photography
































