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Senior Environment | Technical Artist
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Projects

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The Killing Stone

Senior Environment/Technical Artist

  • Environment layout and principle modeling of game board assets

  • Authored stylized texturing workflow and tools

  • Developed shaders for use in the environment, characters and UI

  • Created editor blueprint tools to automate workflows

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South Park: Snow Day!

Senior Environment/Technical Artist

  • Environment layout for all levels

  • Outsourcing coordination for environment models

  • Authored stylized texturing workflow, especially application of snow and converting realistic assets to Southpark aesthetic goals.

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The Blackout Club

Environment/Technical Artist

  • Environment layout and modelling across Redacre and beyond.

  • Concepting and modelling of player tools and props.

  • Concepting and development of many of demon's effigies and other props.

  • Texturing and pipeline development for character customization and DLC

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Endgame Trilogy

Art Director/ Principle Artist

  • Creation of puzzles from concepting to WebGL based 3D development

  • Design and production of art for traditional and 3D printing.

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Project Resurgence

Art Director

  • Art direction for entire project leading up to kickstarter.

  • Coordinating team of over 30 part time artists.

  • Environment layout and world building in Unity and subsequently Unreal Engine 4.

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The Bureau: Xcom Declassified

Environment/ Technical Artist

  • Environment layout

  • Internal and external outsourcing management of 3D assets.

  • Creation and management of master materials for most assets.

  • Visual R&D for alien aesthetics.

  • Implementation of new tech like Geomeric's Enlighten global illumination.

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Bioshock 2

Environment Artist

  • Environment decoration and modeling of props.

  • Creation of set dressing swatches.

  • Visual effects creation and support.

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