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Senior Environment | Technical Artist

Projects



The Blackout Club
Environment/Technical Artist
Environment layout and modelling across Redacre and beyond.
Concepting and modelling of player tools and props.
Concepting and development of many of demon's effigies and other props.
Texturing and pipeline development for character customization and DLC



The Bureau: Xcom Declassified
Environment/ Technical Artist
Environment layout
Internal and external outsourcing management of 3D assets.
Creation and management of master materials for most assets.
Visual R&D for alien aesthetics.
Implementation of new tech like Geomeric's Enlighten global illumination.
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