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Senior Environment | Technical Artist

Project Resurgence

Art Director

2015

KillingStone_Den.png

Foundation Aesthetics

Spearheaded the visual development of the world of Dehrgada. Created clear guidelines for demo production.

KillingStone_Den.png

World Builder

Built many of the environments used in the demo such as the central tavern, combat wilderness and the quest cave.

KillingStone_Den.png

Technical Implementation

Aided engineering team with implementation of character locomotion, environment markup and specialized systems such as interactibles and branching conversations.

Foundation Aesthetics

Temp

PROJECT

Project Resurgence is a classic isometric RPG previously in development by Nectar Games Studios. It started as a passion project staffed by enthusiasts before being successfully kickstarted in February 2016. Originally built in Unity 4, it has transitioned over to Unreal Engine 4.

SUMMARY

Project Resurgence started as a small RPG passion project by Twitch streamer CohhCarnage, with a team mostly comprised of dedicated students and fledgling professionals. It needed distinct art direction for the game as well as nurturing of skills for the team members building it. Over the next year the team grew to almost 50 people, requiring coordination and communication across the virtual studio.

RESPONSIBILITIES
  • Foundation Aesthetic and Guidelines - Writing art bibles and structuring technical guidelines for all game art.

  • World Building - Establishing game design practices and building demo areas.

  • Technical Implementation - Coordinating and nurturing artistic skills of approximately 35 freelance artists.

  • Team Creativity - Encouraging creative initiative and collaboration on the team, arranging strike-teams for problem solving and holding "moonshot" contests to come up with engaging new ideas for the game.

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