Environment Artist

A fun little easter egg my friend Lucas named after me.

  • Asset Organization - cataloging and organizing original Bioshock assets.

  • Modelling and Texturing - worked directly with Level Architects to produce new model assets. Worked on most levels, primarily Atlantic Express Depot, Ryan Amusements, Siren Alley, Dionysus Park, and Eden.

  • FX Support - Produced visual FX like ice and molotov fire. Setup and supported utility spaces for other teams such as space for audio team to test weapon's fire.

PRIMARY RESPONSIBILITIES

Primary responsibilities began with cataloging and organizing assets from the original Bioshock for easy use. They grew to encompass a part environment generalist and part tech role, working on a variety of levels and specialized effects. In addition to normal level work, the team was broken into strike teams with particular game wide responsibilities, mine being Eleanor’s childhood and the Cult of Lamb decoration. I was responsible for full implementation of models from design to their placement in level.

JOB DESCRIPTION
PROJECT SYNOPSIS

Bioshock 2 is a first person shooter video game developed by 2K Marin for PC, PS3 and Xbox 360. The sequel to the 2007 game Bioshock, it was released worldwide in February 2010.

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© 2017 by Christopher Green

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