Project Simulacra is a personal project game, aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Unless otherwise mentioned, all work is created by myself.
Built in Unreal Engine 4.
Modelled using Modo.
Texturing in Substance Designer/Painter.
Coded using Unreal 4 Blueprint.
Software: Zbrush, 3DSMax, Substance Designer.
Software: Modo, Substance Designer, Photoshop.