/Technical Modeler Portfolio
Christopher Green
Project Simulacra is a personal project game, aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Unless otherwise mentioned, all work is created by myself.
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Built in Unreal Engine 4.
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Modelled using Modo.
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Texturing in Substance Designer/Painter.
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Coded using Unreal 4 Blueprint.
3D/2D WORK
SIMULACRA
A real-time character developed for a private project. Software: Zbrush, 3DSMax, Substance Designer.
Concept art of the protagonist for a private project. Software: Photoshop.
Logo contract for VR game "Rise of Captain Longbeard" by Colopl. Software: Modo, Substance Designer, Photoshop.
Japanese brush painting of an old zen standard.
Japanese brush painting of cherry blossoms.
Japanese brush painting of bamboo.
Scene from personal project in Unreal engine 4.
Scene from personal project in Unreal engine 4.
Scene from personal project in Unreal engine 4.
Scene from personal project in Unreal engine 4.
Scene from personal project in Unreal engine 4.
Scene from personal project in Unreal engine 4.
Scene from personal project in Unreal engine 4.
Concept design for player character of a personal project. Software: Photoshop, Rebelle.