Project Simulacra is a personal project game, aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Unless otherwise mentioned, all work is created by myself.

  • Built in Unreal Engine 4.

  • Modelled using Modo.

  • Texturing in Substance Designer/Painter.

  • Coded using Unreal 4 Blueprint.

3D/2D WORK

SIMULACRA

Substance - Base Floor 2
Substance - Base Floor 2
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Substance - Base Floor 1
Substance - Base Floor 1
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Substance - Base Floor 3
Substance - Base Floor 3
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Substance - Base Floor 4
Substance - Base Floor 4
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The Butler Did It - The Maid
The Butler Did It - The Maid

A real-time character developed for a private project. Software: Zbrush, 3DSMax, Substance Designer.

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The Butler Did It - The Butler
The Butler Did It - The Butler

Concept art of the protagonist for a private project. Software: Photoshop.

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Captain Longbeard Logo
Captain Longbeard Logo

Logo contract for VR game "Rise of Captain Longbeard" by Colopl. Software: Modo, Substance Designer, Photoshop.

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Sumi-e - Three
Sumi-e - Three

Japanese brush painting of an old zen standard.

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Sumi-e - Branch
Sumi-e - Branch

Japanese brush painting of cherry blossoms.

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Sumi-e - Bamboo
Sumi-e - Bamboo

Japanese brush painting of bamboo.

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Simulacra - Base
Simulacra - Base

Scene from personal project in Unreal engine 4.

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Simulacra - Clinic
Simulacra - Clinic

Scene from personal project in Unreal engine 4.

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Simulacra - Lab
Simulacra - Lab

Scene from personal project in Unreal engine 4.

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Simulacra - Dorms
Simulacra - Dorms

Scene from personal project in Unreal engine 4.

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Simulacra - Wilderness 1
Simulacra - Wilderness 1

Scene from personal project in Unreal engine 4.

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Simulacra - Wilderness 2
Simulacra - Wilderness 2

Scene from personal project in Unreal engine 4.

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Simulacra - Wilderness 3
Simulacra - Wilderness 3

Scene from personal project in Unreal engine 4.

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Simulacra - PC
Simulacra - PC

Concept design for player character of a personal project. Software: Photoshop, Rebelle.

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