Art Director

  • Foundation Aesthetics and Guidelines - writing art bibles and structuring technical guidelines for all game art.

  • World Building - establishing game design practices and building demo areas.

  • Technical Implementation - working with programmers and designers to ensure gameplay friendly art.

  • Art Team Growth - coordinating and nurturing artistic skills of approximately 35 freelance artists.

  • Team Creativity - encouraging creative initiative and collaboration on the team, arranging strike-teams for problem solving and holding "moonshot" contests to come up with engaging new ideas for the game.

PRIMARY RESPONSIBILITIES

Project Resurgence started as a small RPG passion project by Twitch streamer CohhCarnage, with a team mostly comprised of dedicated students and fledgling professionals. It needed distinct art direction for the game as well as nurturing of skills for the team members building it. Over the next year the team grew to almost 50 people, requiring coordination and communication across the virtual studio. The game has since been successfully kickstarted and entered full production.

JOB SUMMARY

Project Resurgence is a classic isometric RPG in development by Nectar Games Studios. It started as a passion project staffed by enthusiasts before being successfully kickstarted in February 2016. Originally built in Unity 4, it has transitioned over to Unreal Engine 4.

PROJECT SYNOPSIS
Promotional - The Pack
Promotional - The Pack

Mood art of bandit clan for use in the kickstarter campaign. Artist - Kristian Sundin

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Enemy - Meatbag
Enemy - Meatbag

Meatbag enemy concept art. Artist - Roman Iglicar

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Environment - Architecture Design
Environment - Architecture Design

Architectural study for the city of Dehrgada. Artist - Matt Dobrich

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Environment - Coal Elevator
Environment - Coal Elevator

Coal elevator concept art. Artist - Kristian Sundin.

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Character - Jackal
Character - Jackal

Enemy sub-boss concept art for "Jackal." Artist - Kristian Sundin

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Character - Red elk
Character - Red elk

Red elk pack animal concept art. Artist - Roman Iglicar

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Character - PC Race Lineup
Character - PC Race Lineup

Player character race lineup. Artist - Primarily Nikolas Hagialas and myself.

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Character - Game Meshes
Character - Game Meshes

In game meshes and gradient mapped skin (Substance Designer.) Model Artists - Vladimir Neykov (Bandit Outfit), Marcel Rowe (Base Bodies), myself (Female Villager Outfit). Skin artist - Myself

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Environment - Boat Builder
Environment - Boat Builder

Boat builder's lodge concept art. Artist - Kristian Sundin

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Encounter - Wilderness
Encounter - Wilderness

Kickstarter combat encounter space. Design - Max Alvarez, Layout - Myself, Artists - Various

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Equipment - Long Guns
Equipment - Long Guns

Long gun equipment concept art. Artist - Kristian Sundin

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Character - Red Wraith
Character - Red Wraith

Hero concept art. Artist - Nik Hagialas

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