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The Killing Stone

2026

Senior Environment/Tech Artist

PROJECT

The Killing Stone is a card battler featuring animated figurines with a first person narrative set in the 17th century in a remote region of the Artic circle. It was release in 2026 on PC.

SUMMARY

Working on the Killing Stone was primarily split into two veins. One was working with narrative to create a cohesive storytelling environment, making props and decorating with them to fit the time period and give the player a rich atmosphere in which to play. The other was to create the tools by which the rest of the art could be made.

RESPONSIBILITIES
  • Environment Layout - Doing the principle layout and modelling alongside the narrative and design teams to create a cohesive environment. Building layout as well as specialized areas like the stone walls of the grotto benefited from the use of Houdini to keep iteration rapid and flexible.

  • Modeling Props - Modeled most of the environment props in the game including the game board and maven tools. Most modelling work was done with a combination of Blender and Houdini.

  • Authored Stylized Texturing Pipeline - Created a toolset authored in Substance Designer and structured in Substance Painter to be used on characters and props. Process involved custom splattered brush strokes which were guided by a paintable direction layer. These brush strokes would be used to alter the world space normals + user defined layers to apply the painted look. The world space normals would be converted to tangent as a last step to fit the standard unreal pipeline. 

  • Shader Development - Authoring and management of all parent materials for the game, such as the architectural materials that allowed us to layer decay in the environment that would become more visible over the course of the game.

TECHNICAL ART SYNOPSES
Technical Art Synopses
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